![]() Making the software accessible and easy to use first was a top priority. They're still creating some really amazing hypercasual games, but we've seen a shift over time to more involved indie games. What types of games are people already making with Buildbox, and what would you like to see them make?īuildbox helped spearhead the original hypercasual movement in 2015, and that was definitely a strong point for our customers. Because of this, we have a growing number of developers also gravitating to the software. We also believe in the low-code industry, and included an option to use javascript to build out custom functionality inside of Buildbox. While that might be on the unusually fast side, it's still very common to see people create polished titles like Nite Fighter in the software within just a few weeks. Probably the most famous example was David Reichelt using Buildbox to create Color Switch in only 3 days. Games can be built in software like Buildbox in weeks instead of months or even years. The biggest advantage to developers using no-code software is rapid development. What can you offer to developers who are interested in creating games without code? This movement is democratizing game development and allowing people who might not have the resources to learn development create the games they imagine. ![]() The no-code movement opens up the door for the rest of the 99.8% who want to create. ![]() That means roughly 0.2% of the population can actually create a game if they desire. Right now, there are only about 18.5 million people who are developers in the world. No-code is building games without knowledge of coding or scripting. What is the "no-code" movement, and why do you think it's important to the games industry? We started playing around with ideas on how to build games more like Powerpoint, and by 2014 came up with the first prototype of Buildbox. I downloaded the no-code software that was available at the time, and found it still required some understanding of programming or scripting. After we made a few games, I wanted to try and create my own. I was not a programmer, and would come up with ideas that he would build. Trey Smith: Back in 2012, I was making mobile games with a developer named Nik Rudenko. : How did Buildbox get started as a company? To find out more about the decision to make its popular, easy-to-use engine available for free, we spoke to Buildbox co-founder Trey Smith about the new features added to Buildbox, and why now is the time for a free edition of the software. Hypercasual sensation Color Switch was originally built in Buildbox by a complete novice, before going on to be an unprecedented hit and arguably setting off a huge trend in mobile games.īut now, Buildbox is going one step further and ensuring that literally everyone can start using its engine with the release of Buildbox Free, a fully-featured edition of its package available for the low, low price of absolutely nothing. The tools developer has been working tirelessly to create its own development engine that allows anybody to quickly make a game without needing to spend years learning how to code. If you've ever been interested in codeless game development, you'll have no doubt heard of Buildbox.
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